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Meta Launches Hyperscape Capture in Beta to Create Photorealistic VR Replicas of Physical Spaces

Meta

Meta has begun rolling out Hyperscape Capture (Beta), a new feature in Meta Horizon OS v81 that lets users scan and convert real-world spaces into immersive, high-fidelity digital replicas using Meta Quest 3 and 3S headsets. The process involves a two-step capture first creating a coarse 3D mesh by head-panning, then refining surface detail by walking close to the scene and afterward uploading the data to Meta’s servers for processing. While Meta says the scan outcome typically takes between 1 to 8 hours to finalize, the resulting virtual representation is streamed from the cloud, with heavy rendering work offloaded server-side. Hyperscape is now available in the U.S. via the Meta Horizon Store, with broader regional access expected “soon.”

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Meta positions this rollout as “the first step in enabling our vision for photorealistic social teleportation,” underscoring its ambition to blur boundaries between real and virtual social environments. In addition, the company is enhancing its metaverse development ecosystem via Horizon Engine (boosting performance, concurrency, and graphics), and Horizon Studio, which provides generative AI tools for creating worlds, characters, and audio with minimal manual effort. Complementing these is Horizon TV, Meta’s unified VR streaming hub offering services like Disney+, plus immersive horror experiences from Blumhouse and Universal.

Read More: Meta Horizon Hyperscape Capture (Beta)

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